Mar 28, 2009 - I've never heard of a PSX emulator for Mac, but you may be able to run an emulator for Windows (I suggest ePSXe) on Mac using a program. Apr 8, 2014 - OSX Macs can handle multiple such peripherals, without Prefs. All the Tomb Raiders playable at the emulation speeds achievable came. Virtual Gamestation, which allowed you to play PS1 games on Macs of. EMac G4/1.42GHz, 1GB RAM, 160GB HDD, 64MB VRAM, OSX 10.4.11 Tiger plus Classic.
Hi all, I'm keen to try out emulating PC-8801 games, having grown up playing and loving, and on my, but I'm finding it hard just to get an emulator running on Mac OS X 10.4.11 on my Dual 2.3 Ghz Power Mac G5. I've found the Quasi88 emulator: and there's an executable for Mac OS 9, which runs fairly well on my old PowerBook G4 867Mhz, but one major issue with running Mac OS 9 is that it can't display the long filenames of TOSEC game collections, so I can't easily identify which disk is which in a set. Quasi88 uses the SDL library so it's easily portable, but I'm not a programmer - I've no idea on how to compile an executable suitable for a PowerPC based Mac using XCode and the SDL library. I've tried reading documentation on how to do it, but it might as well have been written in Kanji! I've also found an emulator written from the ground up for Mac OS X and 9 as a Carbon application: I thought my prayers were answered with 'PC88EM', but it's quite unstable and compatibility doesn't appear to be as good as Quasi88. PC88EM hasn't been updated since 2005, as the developer was probably scared off doing further work by Apple since announcing Intel based Macs and that PC88EM's development environment, Code Warrior, wouldn't be supported for the transition.
I also tried using the MESS emulator. That program is very aptly named and I'd rather not talk about it any further. Can anyone offer any advice on where to find a usable, native PC-8801 for PowerPC based Macs running Mac OS X 10.4.11? Thanks in advance! Some of us (well, ok, errm, I.) switched because of the lack of PC88 emulators on the Macintosh platform - only half-joking.
There is no hidden emulating gem as fas as I know, the main (and maybe only) hope seems to lie in the ventures you mentioned of MESS into Japanese computers territory. Personally, I had developped 2 work-around: - The usual running M88 into an early VPC in OS 9. It was not very pretty, with a lot of frameskip needed, but it worked.
Didn't work in OS X though, as Virtual PC was incredibly slow on it, but I didn't have a dual giga supa G5 at my service;) - Playing PC98 ports of PC88 games in Neko Project II. A bunch of the 1987-1990 PC98 games are really just ports of the PC88 versions.
The main trouble is spotting such non-erotic PC98 material. Sorry for being of no real help. I was afraid you might say something like that I'm planning on getting a MacBook Pro as soon as they get a revision next year, and half-jokingly, thinking of installing Windows with Boot Camp just so I can use the M88 emulator! But good advice on trying the PC98 instead. Downloading latest version of Neko Project II and researching disk images. It's still frustrating that such a portable emulator like Quasi 88 can still only be ported by someone with the know-how and desire to compile an executable for Mac OS X. For anyone that's interested, I've managed to compile Quasi88 for Mac OS X 10.4 PowerPC thanks to help from the Mac Scene forum.
You can follow the posts here: Unfortunately, while it does compile and works well (with help on the forum we figured out you can toggle the emulator's settings in ENGLISH!) there's one strange remaining hurdle: the emulated PC-8801 doesn't register inputs from the space bar! The Mac OS 9 executable doesn't exhibit this behaviour. Is there anything peculiar about the space character on a PC-8801 that would cause this to happen? I doubt it of course, but I'd thought I'd ask before I start looking through the other files associated with the source code, which for the most part I can't interpret too well - Alex. I might be wrong, but I might have an idea. The part with the OS 9 registering the space bar input.
Errm anyway, from my experience, when trying to plug a MacOS9 era USB keyboard (Very short span of an era that was, I must say;) on a PC/PseudoPCXbox/whatever, all would be fine excepting for the space bar not registering (and numeric keypad actually, but from my experience, those keycodes were still commonly shared between OS 9 and OS X in 10.3). Could it be possible that, by Quasi88 working in OS9, it could mean the source code had some antiquated part preventing its proper usage in the newer OSX revisions? Maybe plugging a first gen USB Mac keyboard into a newer Mac could provide an element of answer?
Best of luck, I had never compiled the emulator to a point I could have claimed to be quasi - har har - working back in OS9 (but I have zero knowledge in programming, which isn't an excuse but merely an explanation).
Created by Linux, PCSX is an emulator for the first PlayStation games that allows you to use CDs from the legendary Sony console on your Mac OS X. However, you can not use CD images on PCSX so you'll have to burn them to disc first. Games like Crash Bandicoot, Metal Gear Solid, Final Fantasy 7, Tekken 3, Gran Turismo and MediEvil are just some of the titles compatible with PCSX. To play them, you must first install a BIOS for PlayStation. Then, when you have it installed, drag and drop it onto the program's interface.
PCSX allows you to save and retrieve items (Freeze State and Defrost State), reconfigure the keyboard (in preferences) and load saved games in the CVGS format. Note Only for Mac OS X 10.2 or later.